Opengl을 보고 있는데.. 그림이 그려지질 않습니다.
일단, 선만이라도 그려보고 싶은데...
초기화는 제대로 된건지, 어떤 부분이 잘못됐는지 잘 모르겠습니다.
QnA 에서 어떤분이 Opengl 초기화 하는법에 대해서 질문 올린것을 그대로 해보았습니다.
질문올린 분께서는 하얀화면과 검은화면이 깜박인다고 하시는데.. 저는 검은 화면만 보입니다.
질문에 답을 다신 분은 glFlush();를 초기화하는 부분에만 적용해보라고 하셨는데..
그렇게도 해보았는데도, 여전히 검은 화면만 보입니다.
내공이 부족한지라, 인터넷 검색을 해보아도 잘 이해가 안되네요..
가르침 부탁드립니다...
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
class TForm3 : public TForm
{
__published: // IDE-managed Components
void __fastcall FormClose(TObject *Sender, TCloseAction &Action);
void __fastcall FormCloseQuery(TObject *Sender, bool &CanClose);
void __fastcall FormCreate(TObject *Sender);
void __fastcall FormDestroy(TObject *Sender);
void __fastcall FormShow(TObject *Sender);
void __fastcall FormResize(TObject *Sender);
void __fastcall FormPaint(TObject *Sender);
private: // User declarations
HDC hdc;
HGLRC hrc;
int PixelFormat;
public: // User declarations
__fastcall TForm3(TComponent* Owner);
void __fastcall RenderGLScene();
void __fastcall SetupRC();
void __fastcall SetPixelFormatDescriptor();
void __fastcall RenderScene();
};
//---------------------------------------------------------------------------
extern PACKAGE TForm3 *Form3;
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
__fastcall TForm3::TForm3(TComponent* Owner)
: TForm(Owner)
{
//
}
//---------------------------------------------------------------------------
void __fastcall TForm3::FormClose(TObject *Sender, TCloseAction &Action)
{
//
}
//---------------------------------------------------------------------------
void __fastcall TForm3::FormCloseQuery(TObject *Sender, bool &CanClose)
{
//
}
//---------------------------------------------------------------------------
void __fastcall TForm3::FormCreate(TObject *Sender)
{
//
hdc = GetDC(Handle);
SetPixelFormatDescriptor();
hrc = wglCreateContext(hdc);
wglMakeCurrent(hdc, hrc);
SetupRC();
}
//---------------------------------------------------------------------------
void __fastcall TForm3::FormDestroy(TObject *Sender)
{
//
// ReleaseDC(Handle, hdc);
wglMakeCurrent(hdc, NULL);
wglDeleteContext(hrc);
}
//---------------------------------------------------------------------------
void __fastcall TForm3::FormShow(TObject *Sender)
{
//
}
//---------------------------------------------------------------------------
void __fastcall TForm3::FormResize(TObject *Sender)
{
//
GLfloat nRange = 200.0f;
glViewport(0, 0, ClientWidth, ClientHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (ClientWidth <= ClientHeight)
glOrtho(-nRange, nRange, -nRange*ClientHeight/ClientWidth,
nRange*ClientHeight/ClientWidth, -nRange, nRange);
else
glOrtho(-nRange*ClientWidth/ClientHeight, nRange*ClientWidth/ClientHeight,
-nRange, nRange, -nRange, nRange);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
//---------------------------------------------------------------------------
void __fastcall TForm3::RenderGLScene()
{
//Place your OpenGL drawing code here
RenderScene();
}
//---------------------------------------------------------------------------
void __fastcall TForm3::SetPixelFormatDescriptor()
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
0,0,0,0,0,0,
0,0,
0,0,0,0,0,
32,
0,
0,
PFD_MAIN_PLANE,
0,
0,0,0
};
PixelFormat = ChoosePixelFormat(hdc, &pfd);
SetPixelFormat(hdc, PixelFormat, &pfd);
}
//---------------------------------------------------------------------------
void __fastcall TForm3::SetupRC()
{
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
//---------------------------------------------------------------------------
void __fastcall TForm3::RenderScene()
{
GLfloat x,y,z,angle;
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
glBegin(GL_LINE_STRIP);
z = -20.0f;
for(angle = 0.0f; angle <= (2.0f * GL_PI) * 3.0f; angle += 0.1f)
{
x = 20.0f*sin(angle);
y = 20.0f*cos(angle);
glVertex3f(x, y, z);
z += 0.5f;
}
glEnd();
glPopMatrix();
glFlush();
}
//---------------------------------------------------------------------------
void __fastcall TForm3::FormPaint(TObject *Sender)
{
RenderGLScene();
SwapBuffers(hdc);
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
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