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LRESULT CALLBACK WndProc(HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
HDC hdc,MemDC;
PAINTSTRUCT ps;
HBITMAP MyBitmap, OldBitmap;
switch(iMessage) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
hdc = BeginPaint(hWnd,&ps);
MemDC = CreateCompatibleDC(hdc);
MyBitmap = LoadBitmap(g_hInst, MAKEINTRESOURCE(0));
OldBitmap = (HBITMAP)SelectObject(MemDC, MyBitmap);
BitBlt(hdc,0,0,123,160,MemDC,0,0,SRCCOPY);
SelectObject(MemDC, OldBitmap);
DeleteObject(MyBitmap);
DeleteDC(MemDC);
EndPaint(hWnd,&ps);
return 0;
default :
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}
}
위 소스에서..
MyBitmap = LoadBitmap(g_hInst,MAKEINTRESOURCE(...)); 이 부분을 어떻게 해야 되는건지요?
책에는 VC++ 위주로 설명이 되어 있어서.. 빌더에서 리소스 는 어떻게 처리해줘야 되는건가요?
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