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제가 클래스를 한개 만들었는데요
자꾸 클래스에서 에러가 나네요
ㅠㅠ
Error VIDEOT~1.H 4: Declaration syntax error
이게 무슨 에러인가요??
밑에 있는게 해더파일인데요.. 이게 어찌 된 일인지..ㅠㅠ
제발 갈켜주세요..
//videot~1.h
class VideoText {
private:
struct pageInfo {
unsigned int x, // cursor x coordinate
y, // cursor y coordinate
segment_addr, // video buf segment
base_offset; // offset w/in video buf
unsigned char previous_active_page, // prev active video page #
active_page, // current active video page #
previous_video_mode, // prev video mode
video_mode; // current video mode
unsigned int bytes_per_char, // video buf bytes per char
chars_per_row, // video buf chars per row
rows_per_screen; // video buf rows per screen
unsigned char attribute; // current active attribute
unsigned int *previous_buffer, // ptr to prev video buf
// before VideoText
*buffer; // ptr to current
// VideoText buffer
};
struct pageInfo page;
void Array2Page // load VideoText buffer
( unsigned int *buffer ); // to video buf
void Page2Array // load video buf to
( unsigned int *buffer ); // VideoText buffer
unsigned int GetOffset // Calculate video buf offset
( unsigned int x, unsigned int y ); // for (x,y) pair
void PopPage( void ); // restore prev video state
void PushPage( void ); // store prev video state
int peek(unsigned segment, unsigned offset);
void poke(unsigned segment, unsigned offset, int value);
public:
VideoText( int page_num = 0 ); // constructor
~VideoText( ); // destructor
unsigned char GetAttribute( void ); // Retrieve current attributes
void SetAttribute // Set current attributes
( unsigned char attribute );
void GoToXY( int x, int y ); // move current video buf
// cursor location to (x,y)
void WriteChar( unsigned char ch ); // Write one char at video
// buf cursor location (x,y)
// using current attributes
void WriteString // Write str at video
( unsigned char * str ); // buf cursor location (x,y)
// using current attributes
void ClearScreen( void ); // clear entire video buf
void DrawLine( int x1, int y1, // Draw line to video buf
int x2, int y2 ); // from (x1,y1) to (x2,y2)
void DrawBox( int x1, int y1, // Draw box to video buf
int x2, int y2 ); // (x1,y1) top left corner
// (x2,y2) bottom right corner
void ShowPage( void ); // Writes current VideoText
// buffer contents to video
// buf
void HidePage( void ); // Writes video buf
// contents to current
// VideoText buffer and then
// clears entire video buf
// Here are the text character attributes
enum attributes {
fgBlack = 0x00, // Foreground attributes
fgBlue = 0x01,
fgGreen = 0x02,
fgRed = 0x04,
fgWhite = 0x07,
fgIntense = 0x08,
bgBlack = 0x00, // Background attributes
bgBlue = 0x10,
bgGreen = 0x20,
bgRed = 0x40,
bgWhite = 0x70,
Blinking = 0x80};
};
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