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도대체 머가 이상이 있는지 정말 모르겠습니다..
리소스 등록은 Tool->Image Editer에서 했는데...
이것도 맞게 등록했는지 모르겠고여
c++에서는 정상적으로 실행이 되는데 왜 빌더에서는 안되는지 ㅡ.ㅡ;;
c++에서는 리소스를 등록하면 자동으로 resource.h가 생성되는데 빌더에서는 생성되는 않는거
같고염
아무튼 이렇게 실행하면 bitmap이미지가 출력되지 않고 그냥 폼만 생성됩니다...
고수님들은 많은 가르침 부탁드립니다..!!!
//---------------------------------------------------------------------------
#include <vcl.h>
#include <windows.h>
#include <math.h>
#include "resource.h" -> 이상
#pragma hdrstop
//---------------------------------------------------------------------------
#pragma argsused
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
HINSTANCE g_hInst;
LPSTR lpszClass="Unit1";
WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdParam, int nCmdShow)
{
HWND hWnd;
MSG Message;
WNDCLASS WndClass;
g_hInst=hInstance;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=(WNDPROC)WndProc;
WndClass.lpszClassName=lpszClass;
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&WndClass);
hWnd=CreateWindow(lpszClass,lpszClass,WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
NULL,(HMENU)NULL,hInstance,NULL);
ShowWindow(hWnd,nCmdShow);
UpdateWindow(hWnd);
while(GetMessage(&Message,0,0,0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT iMessage,WPARAM wParam,LPARAM lParam)
{
HDC hdc,MemDC;
PAINTSTRUCT ps;
HBITMAP MyBitmap, OldBitmap;
switch(iMessage) {
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
MemDC=CreateCompatibleDC(hdc);
MyBitmap=LoadBitmap(g_hInst,MAKEINTRESOURCE(IDB_BITMAP1));
OldBitmap=(HBITMAP)SelectObject(MemDC, MyBitmap);
BitBlt(hdc, 0,0,123,160,MemDC,0,0,SRCCOPY);
SelectObject(MemDC,OldBitmap);
DeleteObject(MyBitmap);
DeleteDC(MemDC);
EndPaint(hWnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return(DefWindowProc(hWnd,iMessage,wParam,lParam));
}
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