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바둑판식 배열 예제입니다. 더 좋은 방법이 있을지는.. -_-a
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "Unit1.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
TImage *BACKGROUND;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TForm1::FormCreate(TObject *Sender)
{
TImage *_imChip = new TImage(Form1);
int itWidth, itHeight;
BACKGROUND = new TImage(Form1);
BACKGROUND->Left = 0;
BACKGROUND->Top = 0;
BACKGROUND->Width = Form1->Width - 8;
BACKGROUND->Height = Form1->Height - 28;
_imChip->AutoSize = true;
_imChip->Picture->LoadFromFile("C:\\TEST.BMP");
for(itWidth = 0; itWidth < Form1->Width; itWidth += _imChip->Width)
for(itHeight = 0; itHeight < Form1->Height; itHeight += _imChip->Height)
BitBlt(BACKGROUND->Canvas->Handle, itWidth, itHeight,
_imChip->Width, _imChip->Height,
_imChip->Canvas->Handle, 0, 0, SRCCOPY);
BACKGROUND->Parent = Form1;
delete _imChip;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::FormDestroy(TObject *Sender)
{
delete BACKGROUND;
}
//---------------------------------------------------------------------------
^^ 님이 쓰신 글 :
: 안녕하세요...
:
: 빌더를 실행시키면.. 초기 폼이 뜨는데요... 이폼에다가... 폼보다 크기가 작은 비트맵 이미지를
:
: 폼가득히 채우는 방법 좀 알고 싶습니다...
:
: 어떻게 하면 되나요??
:
: 부탁드립니다..
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