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안녕하세요~ 이제 막 오픈GL를 배우는 초보입니다.
C++빌더에서 OpenGl을 사용할경우 컴파일한 프로그램을 종료하면 디버그창 뜹니다.
그래도 어디가 문제인가 찾아봤더니..
wglMakeCurrent( NULL, NULL );
if( TRUE == wglDeleteContext( hRC ) ) // <--- 이 부분에서 문제
{
MessageBox(hWnd,"a","a",MB_OK);
}
ReleaseDC( hWnd, hDC );
저기 주석으로 표시된 줄이 문제더군요.. Dev-C++로 동일한 소스를 컴파일 해봤는데.
저 부분에서 TRUE 잘 리턴 하더군요..
근데 C++빌더에선 FALSE리턴하네여.. 저부분 때문에 자꾸 빌더에서 디버그창이 뜨는데
고칠 방법이 없나여??
참고로 전체 소스 올려드릴께여..
/*
Name: GLSAMPLE
Author: Blaine Hodge
Description: OpenGL sample. Read the file Include\Gl\ReadMe.txt
for informations on using OpenGL.
Date: -
Copyright: Public domain
*/
// Includes
#include <windows.h>
#include <gl/gl.h>
// Function Declarations
LRESULT CALLBACK WndProc( HWND hWnd, UINT message,WPARAM wParam, LPARAM lParam );
VOID EnableOpenGL( HWND hWnd, HDC * hDC, HGLRC * hRC );
VOID DisableOpenGL( HWND hWnd, HDC hDC, HGLRC hRC );
// WinMain
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int iCmdShow )
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
// register window class
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass( &wc );
// create main window
hWnd = CreateWindow(
"GLSample",
"OpenGL Sample",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0,
0,
256,
256,
NULL,
NULL,
hInstance,
NULL);
// enable OpenGL for the window
EnableOpenGL( hWnd, &hDC, &hRC );
// program main loop
while ( !bQuit )
{
if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
if ( msg.message == WM_QUIT )
{
bQuit = TRUE;
}
else
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
else
{
// OpenGL animation code goes here
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glRotatef( theta, 0.0f, 0.0f, 1.0f );
glBegin( GL_TRIANGLES );
glColor3f( 1.0f, 0.0f, 0.0f ); glVertex2f( 0.0f, 1.0f );
glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 0.87f, -0.5f );
glColor3f( 0.0f, 0.0f, 1.0f ); glVertex2f( -0.87f, -0.5f );
glEnd();
glPopMatrix();
SwapBuffers( hDC );
theta += 1.0f;
}
}
// shutdown OpenGL
DisableOpenGL( hWnd, hDC, hRC );
// destroy the window explicitly
DestroyWindow( hWnd );
return msg.wParam;
}
// Window Procedure
LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
switch ( message )
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage( 0 );
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch ( wParam )
{
case VK_ESCAPE:
PostQuitMessage( 0 );
return 0;
}
return 0;
default:
return DefWindowProc( hWnd, message, wParam, lParam );
}
}
// Enable OpenGL
VOID EnableOpenGL( HWND hWnd, HDC * hDC, HGLRC * hRC )
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
// get the device context (DC)
*hDC = GetDC( hWnd );
// set the pixel format for the DC
ZeroMemory( &pfd, sizeof( pfd ) );
pfd.nSize = sizeof( pfd );
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat( *hDC, &pfd );
SetPixelFormat( *hDC, iFormat, &pfd );
// create and enable the render context (RC)
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
// Disable OpenGL
VOID DisableOpenGL( HWND hWnd, HDC hDC, HGLRC hRC )
{
wglMakeCurrent( NULL, NULL );
if( TRUE == wglDeleteContext( hRC ) )
{
MessageBox(hWnd,"a","a",MB_OK);
}
ReleaseDC( hWnd, hDC );
}
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