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 간단한 MDI애플리케이션을 만들어보고 있습니다.
 MainMenu가 있는 창에 2개의 MDIChild폼을 생성하는건데 말이죠,
 Inspector에서 MainMenu창의 FormStyle을 fsNormal로 했을때는 제대로 컴파일은
 되지만, 의도한바가 아니듯이, MainMenu Form내에 ChildForm이 생성되지 아니하고,
 외부에 창이 생성됩니다. 총 3개의 FormStyle을 fsMDIChild로 지정해주고 컴파일을
 시도하면, 다음과 같은 에러메세지를 내면서, CPU창이 뜹니다. 
 4번이나 재차 프로젝트를 시도해봤지만, 절대루 안되네요. @,@;;;;...!
 파일도 첨부했습니다. 도움이 될려나 모르겠지만.. 이렇게 무식하게 올려봅니다. 
 
 ┌──────────────────┐     MDIChild_2 : Unit1.cpp
 │File    Window                      │     MDIChild_3 : Unit3.cpp
 ├┬─────────────────┤     MainMenu   : Unit3.cpp
 ││              ┌───────┐  │
 │├─MDIChild_1  │ MDIChild_1   ├┐│     ----------------------
 ││              └─┬─────┘││           파일첨부
 ││                  │ MDIChild_2 ││     ----------------------
 │└─MDIChild_2      └──────┘│     Borland C++ Builder 3 
 ├─────┐            ( O )      │
 │Minimized │   FormStyle=fsMDIChild │   
 └─────┴────────────┘
 
 ┌────────────────────────────────────┐
 │Error                                                               [x] │
 ├────────────────────────────────────┤
 │[X] Project Project1.exe raised exception class EinvalidOperation with │
 │     message 'Cannot create form. No MDI forms are currently active'.   │
 │     Process stopped. Use Step or Run to continue.                      │
 │                        ┌───────┐                              │
 │                        │     OK     │                              │
 │                        └───────┘                              │
 └────────────────────────────────────┘
 
 //-------------------------------------------------------------------------
 //unit1.h
 //-------------------------------------------------------------------------
 //---------------------------------------------------------------------------
 #ifndef Unit1H
 #define Unit1H
 //---------------------------------------------------------------------------
 #include <Classes.hpp>
 #include <Controls.hpp>
 #include <StdCtrls.hpp>
 #include <Forms.hpp>
 #include <Menus.hpp>
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {
 __published: // IDE-managed Components
     TMainMenu *MainMenu1;
     TMenuItem *File1;
     TMenuItem *FirstChild1;
     TMenuItem *SecondChild1;
     TMenuItem *N1;
     TMenuItem *Exit1;
     TMenuItem *Window1;
     TMenuItem *Tile1;
     TMenuItem *Cascade1;
     TMenuItem *ArrangeIcons1;
     TMenuItem *N2;
     TMenuItem *ActiveChild1;
     TMemo *Memo1;
     void __fastcall FirstChild1Click(TObject *Sender);
     void __fastcall SecondChild1Click(TObject *Sender);
     void __fastcall Tile1Click(TObject *Sender);
     void __fastcall Cascade1Click(TObject *Sender);
     void __fastcall ArrangeIcons1Click(TObject *Sender);
     void __fastcall ActiveChild1Click(TObject *Sender);
     void __fastcall Exit1Click(TObject *Sender);
 private: // User declarations
 public:  // User declarations
     __fastcall TForm1(TComponent* Owner);
 };
 //---------------------------------------------------------------------------
 extern PACKAGE TForm1 *Form1;
 //---------------------------------------------------------------------------
 #endif
 
 //---------------------------------------------------------------------------
 //unit.cpp
 //---------------------------------------------------------------------------
 //---------------------------------------------------------------------------
 #include <vcl.h>
 #pragma hdrstop
 #include "Unit1.h"
 #include "Unit2.h"
 #include "Unit3.h"
 //---------------------------------------------------------------------------
 #pragma package(smart_init)
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------
 __fastcall TForm1::TForm1(TComponent* Owner)
     : TForm(Owner)
 {
 }
 //---------------------------------------------------------------------------
 
 void __fastcall TForm1::FirstChild1Click(TObject *Sender)
 {
     Application->CreateForm(__classid(TForm2), &Form2);
     Form2->WindowState=wsNormal;
     Form2->Show();
 }
 //---------------------------------------------------------------------------
 
 void __fastcall TForm1::SecondChild1Click(TObject *Sender)
 {
     Application->CreateForm(__classid(TForm2), &Form2);
     Form2->WindowState=wsNormal;
     Form2->Show();
 }
 //---------------------------------------------------------------------------
 void __fastcall TForm1::Tile1Click(TObject *Sender)
 {
     Tile();    
 }
 //---------------------------------------------------------------------------
 void __fastcall TForm1::Cascade1Click(TObject *Sender)
 {
     Cascade();    
 }
 //---------------------------------------------------------------------------
 void __fastcall TForm1::ArrangeIcons1Click(TObject *Sender)
 {
     int i;
     for(i=MDIChildCount-1; i>=0; i--)
         MDIChildren[i]->WindowState=wsMinimized;
 }
 //---------------------------------------------------------------------------
 void __fastcall TForm1::ActiveChild1Click(TObject *Sender)
 {
     ShowMessage(ActiveMDIChild->Caption);
 }
 //---------------------------------------------------------------------------
 void __fastcall TForm1::Exit1Click(TObject *Sender)
 {
     Close();
 }
 //---------------------------------------------------------------------------
 //Unit2.h
 //---------------------------------------------------------------------------
 #ifndef Unit2H
 #define Unit2H
 //---------------------------------------------------------------------------
 #include <Classes.hpp>
 #include <Controls.hpp>
 #include <StdCtrls.hpp>
 #include <Forms.hpp>
 //---------------------------------------------------------------------------
 class TForm2 : public TForm
 {
 __published: // IDE-managed Components
     TLabel *FirstChildForm;
 private: // User declarations
 public:  // User declarations
     __fastcall TForm2(TComponent* Owner);
 };
 //---------------------------------------------------------------------------
 extern PACKAGE TForm2 *Form2;
 //---------------------------------------------------------------------------
 #endif
 //---------------------------------------------------------------------------
 //Unit2.cpp
 //---------------------------------------------------------------------------
 #include <vcl.h>
 #pragma hdrstop
 
 #include "Unit2.h"
 //---------------------------------------------------------------------------
 #pragma package(smart_init)
 #pragma resource "*.dfm"
 TForm2 *Form2;
 //---------------------------------------------------------------------------
 __fastcall TForm2::TForm2(TComponent* Owner)
     : TForm(Owner)
 {
 }
 //---------------------------------------------------------------------------
 //Unit3.h
 //--------------------------------------------------------------------------- 
 //---------------------------------------------------------------------------
 #ifndef Unit3H
 #define Unit3H
 //---------------------------------------------------------------------------
 #include <Classes.hpp>
 #include <Controls.hpp>
 #include <StdCtrls.hpp>
 #include <Forms.hpp>
 //---------------------------------------------------------------------------
 class TForm3 : public TForm
 {
 __published: // IDE-managed Components
     TLabel *SecondChildForm;
 private: // User declarations
 public:  // User declarations
     __fastcall TForm3(TComponent* Owner);
 };
 //---------------------------------------------------------------------------
 extern PACKAGE TForm3 *Form3;
 //---------------------------------------------------------------------------
 #endif
 //---------------------------------------------------------------------------
 //Unit3.cpp
 //---------------------------------------------------------------------------
 #include <vcl.h>
 #pragma hdrstop
 
 #include "Unit3.h"
 //---------------------------------------------------------------------------
 #pragma package(smart_init)
 #pragma resource "*.dfm"
 TForm3 *Form3;
 //---------------------------------------------------------------------------
 __fastcall TForm3::TForm3(TComponent* Owner)
     : TForm(Owner)
 {
 }
 //--------------------------------------------------------------------------- 
 
 여기까지 보신분 계시나여?  ^^;  흘~ --;  이 수밖에 엄네요~ -.-!
 
 
 
 
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