/*
 *  File:       unrand.cc
 *  Summary:    Definitions for unrandom artifacts.
 *  Written by: Linley Henzell
 *
 *  Change History (most recent first):
 *               <3>     7 Aug 2001      MV             Added many new items
 *               <2>     5/09/99        JDJ             Cekugob no longer has fire and cold
 *                                                                      resistances.
 *               <1>     -/--/--        LRH             Created
 */
#ifndef UNRAND_H
#define UNRAND_H

#include "defines.h"

/*
   List of "unrandom" artefacts. Not the same as "fixed" artefacts, which are
   completely hardcoded (eg Singing Sword, Wrath of Trog).
   note: the order of the list doesn't matter
   Because the list numbering starts at 1, the last entry is the highest value
   which can be given to NO_UNRANDARTS (eg if the list consists of randarts no
   1, 2 or 3, NO_UNRANDARTS must be set to 3 or lower, but probably not to 0).
   Setting it higher could cause nasty problems.

   Okay, so the steps to adding a new unrandart go as follows:
   1) - Fill in a new entry below, using the following guidelines:
   true name: The name which is displayed when the item is id'd
   un-id'd name: obvious
   class: weapon, armour etc
   type: long sword, plate mail etc. Jewellery unrandarts have the powers of
   their base types in addition to anything else.
   plus: For weapons, plus to-hit. For armour, plus. For jewellery, irrelevant.
   But add 100 to make the item stickycursed. Note that the values for
   wpns and armr are +50.
   plus2: For wpns, plus to-dam. Curses are irrelevant here. Mostly unused
   for armr and totally for rings. Armour: if boots, plus2 == 1 means
   naga barding; 2 means centaur barding. If headgear, 1 means helmet,
   2 means helm, 3 means cap, 4 means wizard's hat.
   colour: Obvious. Don't use BLACK, use DARKGREY instead.

   * Note * any exact combination of class, type, plus & plus2 must be unique,
   so (for example) you can't have two +5, +5 long swords in the list. Curses
   don't count as distinguishing factors.

   brand: Weapons only. Have a look in enum.h for a list, and look in fight.cc
   and describe.cc for the effects.
   Range of possible values: see enum.h

   +/- to AC, ev, str, int, dex - These are pretty obvious. Be careful - a player
   with a negative str, int or dex dies instantly, so avoid high penalties
   to these stats.
   Range: any, but be careful.

   res fire, res cold: Resists. Can be above 1; multiple sources of fire or cold
   resist *are* cumulative. Can also be -1 (but probably not -2 or below)
   for susceptibility.
   Range: -1 to about 5, after which you'll become almost immune.
   res elec: Resist electricity. Unlike fire and cold, resist electricity
   reduces electrical damage to 0. This makes multiple resists irrelevant.
   Also is no susceptibility, so don't use -1.
   Range: 0 or 1.
   res poison: same as res electricity.
   Range: 0 or 1.
   life prot: Stops energy draining and negative energy attacks. Not cumulative,
   and no susceptibility here either.
   Range: 0 or 1.

   res magic: This is cumulative, but no susceptibility. To be meaningful,
   should be set to about 20 - 60.
   Range: 0 to MAXINT probably, but about 100 is a realistic ceiling.

   see invis: Lets you see invisible things, but not submerged water beasts.
   Range: 0 or 1.
   turn invis: Gives you the ability to turn invisible using the 'a' menu.
   levitate, blink, go berserk, sense surroundings: like turn invis.
   Ranges for all these: 0 or 1.

   make noise: Irritate nearby creatures and disrupts rest. Weapons only.
   Range: 1 - 4, for different types of noises (see special_wielded() in
   it_use3.cc); 0 for none.
   no spells: Prevents any spellcasting (but not scrolls or wands etc)
   Range: 0 or 1.
   teleport: Every now and then randomly teleports you. *Really* annoying.
   Weapons only.
   Range: 0 to about 15 (higher means more teleporting).
   no teleport: Prevents the player from teleporting, except rarely when they're
   forced to (eg banished to the Abyss).
   Range: 0 or 1.

   force berserk: Every time you attack, you go berserk. Weapons only.
   Range: 0 or 1.
   speed metabolism: Makes you consume food faster. No effect on mummies.
   Range: 0 to about 4. 4 would be horrible; 1 is annoying but tolerable.
   mutate: makes you mutate, sometimes after a long delay. No effect on some
   races (espec undead).
   Range: 0 to about 4.
   +/- to-hit/to-dam: Obvious. Affects both melee and missile. Should be left
   at 0 for weapons, which get +s normally.

   cursed: 0 or 1.  Sets the item's initial curse status.  Cursed items
   will tend to recurse themselves when rewielded.  Maybe this should be
   made to be a value that determines how often it will recurse? -- bwr

   stealth: -100 to 80.  Adds to stealth value.

   Some currently unused properties follow, then:

   First string: is appended to the unrandart's 'V' description when id'd.

   Second string: replaces the thing at the start of a 'V' description.
   If empty, uses the description of the unrandart's base type. Note: the
   base type of a piece of unrandart jewellery is relevant to its function, so
   don't obscure it unnecessarily.

   Then another unused string.

   2) - Add one to the #define NO_UNRANDARTS line in randart.h

   3) - Maybe increase the probability of an unrandart of the appropriate
   type being created; look in dungeon.cc for this (search for "unrand").
   Forget this step if you don't understand it; it's of very little importance.

   Done! Now recompile and wait years for it to turn up.

   Note: changing NO_UNRANDARTS probably makes savefiles incompatible.

 */

/* This is a dummy, but still counts for NO_UNRANDARTS */
/* 1 */
{
    "Dum", "",
/* class, type, plus (to-hit), plus2 (depends on class), colour */
        250, 250, 250, 250, 0,
/* Properties, all approx thirty of them: */
    {
/* brand, +/- to AC, +/- to ev, +/- to str, +/- to int, +/- to dex */
        0, 0, 0, 0, 0, 0,
/* res fire, res cold, res elec, res poison, life protection, res magic */
        0, 0, 0, 0, 0, 0,
/* see invis, turn invis, levitate, blink, teleport at will, go berserk */
        0, 0, 0, 0, 0, 0,
/* sense surroundings, make noise, no spells, teleport, no teleprt */
        0, 0, 0, 0, 0,
/* force berserk, speed metabolism, mutate, +/- to hit, +/- to dam (not weapons) */
        0, 0, 0, 0, 0,
/* cursed, stealth */
        0, 0
    }
    ,
/* Special description appended to the 'V' description */
        "",
/* Base description of item */
        "",
/* Unused string */
        ""
}
,


/* 2 */
#ifdef JP
{
    "ロングソード『ブラックベイン』", "黒いロングソード",
        OBJ_WEAPONS, WPN_LONG_SWORD, +7, +8, DARKGREY,
    {
        SPWPN_VORPAL, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 1,       // berserk
        0, 0, 0, 0, 0,
        1, 0, 0, 0, 0,          // force berserk
        0, -20                  // stealth
    }
    ,
        "",
        "",
        ""
}
,

/* 3 */
{
    "影の指輪", "黒い指輪",
        OBJ_JEWELLERY, RING_INVISIBILITY, 0, 0, DARKGREY,
    {
        0, 0, 4, 0, 0, 0,       // EV
        0, 0, 0, 0, 1, 0,       // life prot
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, -3, 0,         // to hit
        0, 10                   // stealth
    }
    ,
        "",
        "",
        ""
}
,

/* 4 */
{
    "燃え盛る死のロングソード", "煙を上げるロングソード",
        OBJ_WEAPONS, WPN_LONG_SWORD, +6, +2, RED,
    {
        SPWPN_FLAMING, 0, 0, 0, 0, 0,
        2, -1, 0, 1, 0, 20,     // res fire, cold, poison, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,

/* 5 */
{
    "無知の盾", "くすんだ大盾",
        OBJ_ARMOUR, ARM_LARGE_SHIELD, +5, 0, BROWN,
    {
        0, 2, 2, 0, -6, 0,      // AC, EV, int
        0, 0, 0, 0, 1, 0,       // life prot
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "",
        ""
}
,


/* 6 */
{
    "ジンの聖なる鎧", "輝く黄金のプレートメイル",
        OBJ_ARMOUR, ARM_PLATE_MAIL, +6, 0, YELLOW,
    {
        0, 0, 0, 3, 0, 0,       // str
        0, 0, 0, 0, 2, 50,      // life prot, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "広範囲を黄金色の板金で覆った鎧だ。",
        ""
}
,

/* 7 */
{
    "増強のローブ", "絹のローブ",
        OBJ_ARMOUR, ARM_ROBE, +4, 0, LIGHTRED,
    {
        0, 0, 0, 2, 2, 2,       // str, int, dex
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "最上級の絹で作られたローブだ。",
        ""
}
,

/* 8 */
{
    "輝きのメイス", "明るく輝くメイス",
        OBJ_WEAPONS, WPN_MACE, +5, +5, WHITE,
    {
        SPWPN_HOLY_WRATH, 3, 0, 0, 0, 0,        // AC
        0, 0, 0, 0, 1, 0,                       // life prot
        1, 0, 0, 0, 0, 0,                       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, -20                                  // stealth
    }
    ,
        "",
        "",
        ""
}
,

/* 9 */
{
    "盗賊の外套", "着古したクローク",
        OBJ_ARMOUR, ARM_CLOAK, +1, 0, DARKGREY,
    {
        0, 0, 2, 0, 0, 2,       // EV, dex
        0, 0, 0, 0, 0, 0,
        1, 1, 1, 0, 0, 0,       // see invis, turn invis, levitate
        0, 0, 0, 0, 0,
        0, 0, 0, 0, -3,         // to dam
        0, 60                   // stealth
    }
    ,
        "この外套は着用者を盗みの芸術に於いて卓越した存在とする。",
        "",
        ""
}
,




/* 10 */
{
    "バックラー『ブルズアイ』", "丸いバックラー",
        OBJ_ARMOUR, ARM_BUCKLER, +10, 0, RED,
    {
        0, 0, -3, 0, 0, 0,      // EV
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,

/* 11 */
{
    "ダイロヴェプレヴァの王冠", "宝石で飾られた青銅の王冠",
        OBJ_ARMOUR, ARM_HELMET, +3, THELM_SPECIAL, BROWN,
    {
        0, 0, 0, 0, 2, 0,       // int
        0, 0, 1, 0, 0, 0,       // res elec
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 1, 0, 0, 0,          // speeds metabolism
        0, 0
    }
    ,
        "",
        "目が眩むほど多くの宝石に埋め尽された、くすんだ青銅製の大きな王冠だ。",
        ""
}
,


/* 12 */
{
    "悪魔の刃『蛭』", "ルーンが刻まれた悪魔の刃",
        OBJ_WEAPONS, WPN_DEMON_BLADE, +13, +4, MAGENTA,
    {
        SPWPN_VAMPIRICISM, -1, -1, -1, -1, -1, // AC, EV, str, int, dex
        0, 0, 0, 0, 1, 0,                      // life prot
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0                                   // cursed
    }
    ,
        "",
        "",
        ""
}
,

/* 13 */
{
    "セクコブの護符", "水晶の護符",
        OBJ_JEWELLERY, AMU_WARDING, +0, 0, LIGHTGREY,
    {
        0, 1, 1, 0, 0, 0,       // AC, EV
        0, 0, 1, 1, 1, 0,       // res elec, poison, life prot
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 1,          // prevent teleport
        0, 2, 0, 0, 0,          // speed metabolism
        0, 0
    }
    ,
        "",
        "",
        ""
}
,


/* 14 */
{
    "不運のローブ", "素晴らしく飾り立てられたローブ",
        OBJ_ARMOUR, ARM_ROBE, -5, 0, MAGENTA,
    {
        0, 0, -4, -2, -2, -2,   // EV, str, int, dex
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 1, 0,          // prevent spellcasting, cause teleport
        0, 0, 5, 0, 0,          // radiation
        1, -80                  // cursed, stealth
    }
    ,
        "",
        "毛皮と絹のたなびく豪華絢爛なローブだ。",
        ""
}

#ifdef USE_NEW_UNRANDS
,
/* 15 */
{
    "冷たき死の短刀", "サファイアのダガー",
        OBJ_WEAPONS, WPN_DAGGER, +2, +6, LIGHTBLUE,
    {
        SPWPN_FREEZING, 0, 0, 0, 0, 0,
        -1, 2, 0, 1, 0, 20,     // res fire, cold, poison, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "サファイアでできているダガーだ。",
        ""
}
,
/* 16 */
{
    "四方位の風の護符", "翡翠の護符",
        OBJ_JEWELLERY, AMU_CLARITY, +0, 0, LIGHTGREEN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 1, 60,      // life prot, magic resistance
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,

/* 17 */
{
    "ダガー『モーグ』", "錆びついたダガー",
        OBJ_WEAPONS, WPN_DAGGER, -1, +4, LIGHTRED,
    {
        SPWPN_PAIN, 0, 0, 0, 5, 0,      // int
        0, 0, 0, 0, 0, 30,              // res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "遥か昔、このダガーはボリスという名の力あるメイジの所有物だった。 "
        "彼はオーブを捜し求めていたが、ダンジョンで行方知れずになった。 ",
        "醜く錆びついた短剣だ。 ",
        ""
}
,

/* 18 */
{
    "大鎌『とどめの一撃』", "黒い大鎌",
        OBJ_WEAPONS, WPN_SCYTHE, +3, +5, DARKGRAY,
    {
        SPWPN_SPEED, 0, 0, 3, 0, 0,       // str
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "戦闘を目的に特別に造られた、長く鋭い大鎌だ。",
        ""
}
,

/* 19 */
{
    "スリング『パンク』", "青いスリング",
        OBJ_WEAPONS, WPN_SLING, +3, +4, LIGHTBLUE,
    {
        SPWPN_FROST, 0, 0, 0, 0, 0,
        0, 1, 0, 0, 0, 0,               // res cold
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "奇妙な青い皮で作られたスリングだ。",
        ""
}
,
/* 20 */
{
    "クリシュナの弓『シャーランガ』", "黄金の弓",
        OBJ_WEAPONS, WPN_BOW, +8, +8, YELLOW,
    {
        SPWPN_SPEED, 0, 0, 0, 0, 3,       // dex
        0, 0, 0, 0, 0, 0,
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "これはかつて、ある異国の神の弓だった。これは通常は使用できない、 "
        "ある種の特別な矢を射るとき最高の威力を発揮する。 ",
        "素晴らしい黄金の弓だ。 ",
        ""
}
,
/* 21 */
{
    "閃光のクローク", "振動するクローク",
        OBJ_ARMOUR, ARM_CLOAK, +2, 0, RED,
    {
        0, 0, 4, 0, 0, 0,       // EV
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 1, 0,       // levitate, teleport
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "振動するクロークだ。",
        ""
}
,
/* 22 */
{
    "巨大棍棒『頭蓋砕き』", "野蛮な巨大棍棒",
        OBJ_WEAPONS, WPN_GIANT_CLUB, +0, +5, BROWN,
    {
        SPWPN_VORPAL, 0, 0, 5, 0, 0,       // str
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 23 */
{
    "暗殺者のブーツ", "柔らかな靴",
        OBJ_ARMOUR, ARM_BOOTS, +2, 0, BROWN,
    {
        0, 0, 0, 0, 0, 3,       // dex
        0, 0, 0, 0, 0, 0,
        0, 1, 0, 0, 0, 0,       // turn invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 80                   // stealth
    }
    ,
        "このブーツは暗殺者ギルドによって特別に作られた。 ",
        "柔らかなブーツだ。 ",
        ""
}
,
/* 24 */
{
    "番人のグレイブ", "磨き上げられたグレイブ",
        OBJ_WEAPONS, WPN_GLAIVE, +5, +8, LIGHTCYAN,
    {
        SPWPN_PROTECTION, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        1, 0, 0, 0, 0, 1,       // see invis, go berserk
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "この武器はかつて、王の宝物の番人であるガー・ドフのものだった。 "
        "伝説によれば、彼はダンジョンのどこかで行方知れずになったという。 ",
        "",
        ""
}
,
/* 25 */
{
    "聖戦の剣", "水晶の剣",
        OBJ_WEAPONS, WPN_LONG_SWORD, +4, +4, WHITE,
    {
        SPWPN_HOLY_WRATH, 0, 3, 0, 0, 0,        // EV
        0, 0, 0, 0, 1, 20,                      // life prot, res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0, 0, 0, 0,                          // force berserk
        0, -50                                  // stealth (TSO hates backstab)
    }
    ,
        "この剣は『輝けるもの』からとある聖騎士への贈り物だったものだ。 " ,
        "巨大なクリスタルでできたロングソードだ。 ",
        ""
}
,
/* 26 */
{
    "リア王の鎖かたびら", "黄金の鎖かたびら",
        OBJ_ARMOUR, ARM_CHAIN_MAIL, -1, 0, YELLOW,
    {
        0, 0, 0, 0, 0, -3,      // dex
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 0,          // prevent spellcasting
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "純金の鎖かたびらだ。",
        ""
}
,
/* 27 */
{
    "ズホルの皮", "きつく臭う皮",
        OBJ_ARMOUR, ARM_ANIMAL_SKIN, +4, 0, BROWN,
    {
        0, 0, 0, 0, 0, 0,
        0, 2, 0, 0, 0, 0,       // res cold
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "ある奇妙な動物の皮だ ",
        ""
}
,
/* 28 */
{
    "クロスボウ『燃えたつ悪魔』", "燃えているクロスボウ",
        OBJ_WEAPONS, WPN_CROSSBOW, +4, +0, LIGHTRED,
    {
        SPWPN_FLAME, 0, 0, 0, 0, 0,
        1, 0, 0, 0, 0, 0,               // res fire
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "炎をあげるクロスボウだ。",
        ""
}
,
/* 29 */
{
    "火蜥蜴の皮鎧", "赤いレザーアーマー",
        OBJ_ARMOUR, ARM_LEATHER_ARMOUR, +3, 0, RED,
    {
        0, 0, 0, 0, 0, 0,
        2, 0, 0, 0, 0, 0,       // res fire
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "サラマンダーの皮でできたレザーアーマーだ。",
        ""
}
,
/* 30 */
{
    "戦の手甲", "重厚な手甲",
        OBJ_ARMOUR, ARM_GLOVES, +3, 0, BROWN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 3, 3,          // to hit, to dam
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 31 */
{
    "審判の騎士の剣", "金剛のグレートソード",
        OBJ_WEAPONS, WPN_GREAT_SWORD, +4, +4, BLUE,
    {
        SPWPN_PAIN, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 50,      // res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 0,          // prevent spellcasting
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "金剛のグレートソードだ。 ",
        ""
}
,
/* 32 */
{
    "耐性の盾", "青銅の盾",
        OBJ_ARMOUR, ARM_SHIELD, +3, 0, LIGHTRED,
    {
        0, 0, 0, 0, 0, 0,
        1, 1, 0, 0, 0, 40,      // res fire, cold, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "青銅製の盾だ。 ",
        ""
}
,
/* 33 */
{
    "愚劣のローブ", "冴えないローブ",
        OBJ_ARMOUR, ARM_ROBE, -1, 0, LIGHTGRAY,
    {
        0, 0, 0, 0, -5, 0,      // int
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 0,          // prevent spellcasting
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "冴えない灰色のローブだ ",
        ""
}
,
/* 34 */
{
    "血に飢えた首飾り", "血に染まった首飾り",
        OBJ_JEWELLERY, AMU_RAGE, +0, 0, RED,
    {
        0, 0, 0, 2, -2, 0,      // str, int
        0, 0, 0, 0, 0, 30,      // res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0, 0, 0, 3,          // force berserk, to dam
        1, -20                  // cursed, stealth
    }
    ,
        "",
        "",
        ""
}
,
/* 35 */
{
    "『エオス』", "古めかしいモーニングスター",
        OBJ_WEAPONS, WPN_MORNINGSTAR, +5, +5, LIGHTCYAN,
    {
        SPWPN_ELECTROCUTION, 0, 0, 0, 0, 0,  // morning -> bring light/sparks?
        0, 0, 1, 0, 0, 0,       // res elec
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 1,          // prevent teleportation
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 36 */
{
    "少林寺の指輪", "翡翠の指輪",
        OBJ_JEWELLERY, RING_EVASION, +8, 0, LIGHTGREEN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 37 */
{
    "頑丈の指輪", "鋼の指輪",
        OBJ_JEWELLERY, RING_PROTECTION, +8, 0, LIGHTGRAY,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 38 */
{
    "エジソンの特許甲冑", "奇妙な外見の鎧",
        OBJ_ARMOUR, ARM_PLATE_MAIL, +10, 0, LIGHTGREEN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 1,          // prevent spellcasting, prevent teleport
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "奇妙な外見の鎧だ。 ",
        ""
}
,
/* 39 */
{
    "ブードゥーの槍", "黒檀の槍",
        OBJ_WEAPONS, WPN_SPEAR, +2, +10, DARKGRAY,
    {
        SPWPN_VAMPIRICISM, 0, 0, 0, 0, 0,
        0, 0, 0, 1, 1, 0,       // res poison, prot life
        0, 0, 0, 0, 0, 0,
        0, 3, 0, 0, 0,          // noise
        0, 0, 0, 0, 0,
        0, -30                  // stealth
    }
    ,
        "真に邪悪かつ有害な代物である。賢明な者は手を触れることも避けるだろう。 ",
        "",
        ""
}
,
/* 40 */
{
    "蛸の王のトライデント", "汚らしいトライデント",
        OBJ_WEAPONS, WPN_TRIDENT, +10, +4, CYAN,
    {
        SPWPN_VENOM, 0, 0, 0, 0, 0,
        0, 0, 0, 1, 0, 50,              // res poison, res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "このトライデントは遥か昔に、ある本当につまらない、 "
        "今はもう死んでしまった男によって、蛸の王国から盗まれた。 "
        "蛸の王の怒りには用心せよ！ ",
        "",
        ""
}
,
/* 41 */
{
    "竜の仮面", "青い仮面",
        OBJ_ARMOUR, ARM_HELMET, +0, THELM_SPECIAL, BLUE,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 40,      // res magic
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, 2, 2,          // to hit, to dam
        0, 0
    }
    ,
        "",
        "青い仮面だ。 ",
        ""
}
,
/* 42 */
{
    "ミスリルの斧『アルガ』", "ミスリルの斧",
        OBJ_WEAPONS, WPN_WAR_AXE, +10, +6, WHITE,
    {
        SPWPN_SPEED, 0, 0, 2, 0, 0,     // str
        0, 0, 0, 0, 0, 30,              // resist magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "ミスリル製の美しい斧だ。 "
        "おそらくドワーフの英雄のいずれかが落としたものだろう。 ",
        ""
}
,
/* 43 */
{
    "元素の杖", "黒い杖",
        OBJ_WEAPONS, WPN_QUARTERSTAFF, +3, +1, DARKGRAY,
    {
        SPWPN_PROTECTION, 0, 0, 0, 0, 0,
        1, 1, 0, 0, 0, 60,      // res fire, cold, magic
        0, 0, 0, 0, 0, 0,
        0, 1, 0, 0, 0,          // noise
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "この強力な杖はかつて五元素のギルドの長が所有していたものだ。",
        "象形文字が刻まれた黒い杖だ。",
        ""
}
,
/* 44 */
{
    "ハンドクロスボウ『狙撃手』", "黒いクロスボウ",
        OBJ_WEAPONS, WPN_HAND_CROSSBOW, +10, +0, DARKGRAY,
    {
        SPWPN_VENOM, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "何か黒い材質で作られたハンドクロスボウだ。 ",
        ""
}
,
/* 45 */
{
    "弓『エルキデル』", "金属の弓",
        OBJ_WEAPONS, WPN_BOW, +5, +3, CYAN,
    {
        SPWPN_PROTECTION, 0, 0, 3, 0, 0,       // str
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "金属製の弓だ ",
        ""
}
,
/* 46 */
{
    "闇夜のローブ", "漆黒のローブ",
        OBJ_ARMOUR, ARM_ROBE, +4, 0, DARKGRAY,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 30,      // res magic
        1, 1, 0, 0, 0, 0,       // see invis, turn invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 50                   // stealth
    }
    ,
        "伝説によれば、このローブは夜の女神ラートリーからある信徒への贈り物だ。 ",
        "ふわふわした不思議な材質作られた長くて黒いローブだ。 ",
        ""
}
,
/* 47 */
{
    "プルトニウムの剣", "光るロングソード",
        OBJ_WEAPONS, WPN_LONG_SWORD, +5, +10, LIGHTGREEN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 6, 0, 0,          // radiation
        1, -20                  // cursed, stealth
    }
    ,
        "",
        "異様に輝く金属でできたロングソードだ。 ",
        ""
}
,
/* 48 */
{
    "メイス『死者を狩るもの』", "鋼のメイス",
        OBJ_WEAPONS, WPN_MACE, +4, +6, LIGHTGRAY,
    {
        SPWPN_DISRUPTION, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 1, 0,       // life prot
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 49 */
{
    "竜王の鎧", "光るドラゴンの鎧",
        OBJ_ARMOUR, ARM_GOLD_DRAGON_ARMOUR, +5, 0, YELLOW,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 50,      // res magic (base gives fire, cold, poison)
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 50 */
{
    "錬金術師の帽子", "汚らしい帽子",
        OBJ_ARMOUR, ARM_HELMET, +2, THELM_SPECIAL, MAGENTA,
    {
        0, 0, 0, 0, 0, 0,
        1, 1, 1, 0, 0, 30,      // res fire, cold, elec, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "汚らしい帽子だ。 ",
        ""
}
,
/* 51 */
{
    "剣士の手袋", "絹の手袋",
        OBJ_ARMOUR, ARM_GLOVES, +2, 0, WHITE,
    {
        0, 0, 3, 0, 0, 3,       // EV, dex
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 5, 0,          // to hit
        0, 0
    }
    ,
        "",
        "白い絹で作られた手袋だ。 ",
        ""
}
,
/* 52 */
{
    "賢者の指輪", "サファイアの指輪",
        OBJ_JEWELLERY, RING_WIZARDRY, +0, 0, LIGHTBLUE,
    {
        0, 0, 0, 0, 3, 0,       // int
        0, 0, 0, 0, 0, 50,      // res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
#endif // USE_NEW_UNRANDS


#else  //JP
{
    "long sword \"Bloodbane\"", "blackened long sword",
        OBJ_WEAPONS, WPN_LONG_SWORD, +7, +8, DARKGREY,
    {
        SPWPN_VORPAL, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 1,       // berserk
        0, 0, 0, 0, 0,
        1, 0, 0, 0, 0,          // force berserk
        0, -20                  // stealth
    }
    ,
        "",
        "",
        ""
}
,

/* 3 */
{
    "ring of Shadows", "black ring",
        OBJ_JEWELLERY, RING_INVISIBILITY, 0, 0, DARKGREY,
    {
        0, 0, 4, 0, 0, 0,       // EV
        0, 0, 0, 0, 1, 0,       // life prot
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, -3, 0,         // to hit
        0, 10                   // stealth
    }
    ,
        "",
        "",
        ""
}
,

/* 4 */
{
    "long sword of Flaming Death", "smoking long sword",
        OBJ_WEAPONS, WPN_LONG_SWORD, +6, +2, RED,
    {
        SPWPN_FLAMING, 0, 0, 0, 0, 0,
        2, -1, 0, 1, 0, 20,     // res fire, cold, poison, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,

/* 5 */
{
    "shield of Ignorance", "dull large shield",
        OBJ_ARMOUR, ARM_LARGE_SHIELD, +5, 0, BROWN,
    {
        0, 2, 2, 0, -6, 0,      // AC, EV, int
        0, 0, 0, 0, 1, 0,       // life prot
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "",
        ""
}
,


/* 6 */
{
    "Holy Armour of Zin", "glowing golden plate mail",
        OBJ_ARMOUR, ARM_PLATE_MAIL, +6, 0, YELLOW,
    {
        0, 0, 0, 3, 0, 0,       // str
        0, 0, 0, 0, 2, 50,      // life prot, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A suit of mail and large plates of golden metal.",
        ""
}
,

/* 7 */
{
    "robe of Augmentation", "silk robe",
        OBJ_ARMOUR, ARM_ROBE, +4, 0, LIGHTRED,
    {
        0, 0, 0, 2, 2, 2,       // str, int, dex
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A robe made of the finest silk.",
        ""
}
,

/* 8 */
{
    "mace of Brilliance", "brightly glowing mace",
        OBJ_WEAPONS, WPN_MACE, +5, +5, WHITE,
    {
        SPWPN_HOLY_WRATH, 3, 0, 0, 0, 0,        // AC
        0, 0, 0, 0, 1, 0,                       // life prot
        1, 0, 0, 0, 0, 0,                       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, -20                                  // stealth
    }
    ,
        "",
        "",
        ""
}
,

/* 9 */
{
    "cloak of the Thief", "tattered cloak",
        OBJ_ARMOUR, ARM_CLOAK, +1, 0, DARKGREY,
    {
        0, 0, 2, 0, 0, 2,       // EV, dex
        0, 0, 0, 0, 0, 0,
        1, 1, 1, 0, 0, 0,       // see invis, turn invis, levitate
        0, 0, 0, 0, 0,
        0, 0, 0, 0, -3,         // to dam
        0, 60                   // stealth
    }
    ,
        "It allows its wearer to excel in the arts of thievery.",
        "",
        ""
}
,




/* 10 */
{
    "buckler \"Bullseye\"", "round buckler",
        OBJ_ARMOUR, ARM_BUCKLER, +10, 0, RED,
    {
        0, 0, -3, 0, 0, 0,      // EV
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,

/* 11 */
{
    "crown of Dyrovepreva", "jewelled bronze crown",
        OBJ_ARMOUR, ARM_HELMET, +3, THELM_SPECIAL, BROWN,
    {
        0, 0, 0, 0, 2, 0,       // int
        0, 0, 1, 0, 0, 0,       // res elec
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 1, 0, 0, 0,          // speeds metabolism
        0, 0
    }
    ,
        "",
        "A large crown of dull bronze, set with a dazzling array of gemstones.",
        ""
}
,


/* 12 */
{
    "demon blade \"Leech\"", "runed demon blade",
        OBJ_WEAPONS, WPN_DEMON_BLADE, +13, +4, MAGENTA,
    {
        SPWPN_VAMPIRICISM, -1, -1, -1, -1, -1, // AC, EV, str, int, dex
        0, 0, 0, 0, 1, 0,                      // life prot
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0                                   // cursed
    }
    ,
        "",
        "",
        ""
}
,

/* 13 */
{
    "amulet of Cekugob", "crystal amulet",
        OBJ_JEWELLERY, AMU_WARDING, +0, 0, LIGHTGREY,
    {
        0, 1, 1, 0, 0, 0,       // AC, EV
        0, 0, 1, 1, 1, 0,       // res elec, poison, life prot
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 1,          // prevent teleport
        0, 2, 0, 0, 0,          // speed metabolism
        0, 0
    }
    ,
        "",
        "",
        ""
}
,


/* 14 */
{
    "robe of Misfortune", "fabulously ornate robe",
        OBJ_ARMOUR, ARM_ROBE, -5, 0, MAGENTA,
    {
        0, 0, -4, -2, -2, -2,   // EV, str, int, dex
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 1, 0,          // prevent spellcasting, cause teleport
        0, 0, 5, 0, 0,          // radiation
        1, -80                  // cursed, stealth
    }
    ,
        "",
        "A splendid flowing robe of fur and silk.",
        ""
}

#ifdef USE_NEW_UNRANDS
,
/* 15 */
{
    "dagger of Chilly Death", "sapphire dagger",
        OBJ_WEAPONS, WPN_DAGGER, +2, +6, LIGHTBLUE,
    {
        SPWPN_FREEZING, 0, 0, 0, 0, 0,
        -1, 2, 0, 1, 0, 20,     // res fire, cold, poison, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A dagger made of one huge piece of sapphire.",
        ""
}
,
/* 16 */
{
    "amulet of the Four Winds", "jade amulet",
        OBJ_JEWELLERY, AMU_CLARITY, +0, 0, LIGHTGREEN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 1, 60,      // life prot, magic resistance
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,

/* 17 */
{
    "dagger \"Morg\"", "rusty dagger",
        OBJ_WEAPONS, WPN_DAGGER, -1, +4, LIGHTRED,
    {
        SPWPN_PAIN, 0, 0, 0, 5, 0,      // int
        0, 0, 0, 0, 0, 30,              // res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "Many years ago it was property of powerful mage called "
        "Boris. He got lost in the Dungeon while seeking the Orb. ",
        "An ugly rusty dagger. ",
        ""
}
,

/* 18 */
{
    "scythe \"Finisher\"", "blackened scythe",
        OBJ_WEAPONS, WPN_SCYTHE, +3, +5, DARKGRAY,
    {
        SPWPN_SPEED, 0, 0, 3, 0, 0,       // str
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "A long and sharp scythe, specially modified for combat purposes.",
        ""
}
,

/* 19 */
{
    "sling \"Punk\"", "blue sling",
        OBJ_WEAPONS, WPN_SLING, +3, +4, LIGHTBLUE,
    {
        SPWPN_FROST, 0, 0, 0, 0, 0,
        0, 1, 0, 0, 0, 0,               // res cold
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A sling made of weird blue leather.",
        ""
}
,
/* 20 */
{
    "bow of Krishna \"Sharnga\"", "golden bow",
        OBJ_WEAPONS, WPN_BOW, +8, +8, YELLOW,
    {
        SPWPN_SPEED, 0, 0, 0, 0, 3,       // dex
        0, 0, 0, 0, 0, 0,
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "It once belonged to one foreign god. It works best with some kind "
        "of special arrows which are not generally available.",
        "A wonderful golden bow. ",
        ""
}
,
/* 21 */
{
    "cloak of Flash", "vibrating cloak",
        OBJ_ARMOUR, ARM_CLOAK, +2, 0, RED,
    {
        0, 0, 4, 0, 0, 0,       // EV
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 1, 0,       // levitate, teleport
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A vibrating cloak.",
        ""
}
,
/* 22 */
{
    "giant club \"Skullcrusher\"", "brutal giant club",
        OBJ_WEAPONS, WPN_GIANT_CLUB, +0, +5, BROWN,
    {
        SPWPN_VORPAL, 0, 0, 5, 0, 0,       // str
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 23 */
{
    "boots of the Assassin", "soft boots",
        OBJ_ARMOUR, ARM_BOOTS, +2, 0, BROWN,
    {
        0, 0, 0, 0, 0, 3,       // dex
        0, 0, 0, 0, 0, 0,
        0, 1, 0, 0, 0, 0,       // turn invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 80                   // stealth
    }
    ,
        "These boots were specially designed by the Assassin's Guild.",
        "Some soft boots.",
        ""
}
,
/* 24 */
{
    "glaive of the Guard", "polished glaive",
        OBJ_WEAPONS, WPN_GLAIVE, +5, +8, LIGHTCYAN,
    {
        SPWPN_PROTECTION, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        1, 0, 0, 0, 0, 1,       // see invis, go berserk
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "This weapon once belonged to Gar Dogh, the guard of king's treasures. "
        "According to legend he was lost somewhere in the Dungeon.",
        "",
        ""
}
,
/* 25 */
{
    "sword of Jihad", "crystal sword",
        OBJ_WEAPONS, WPN_LONG_SWORD, +4, +4, WHITE,
    {
        SPWPN_HOLY_WRATH, 0, 3, 0, 0, 0,        // EV
        0, 0, 0, 0, 1, 20,                      // life prot, res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0, 0, 0, 0,                          // force berserk
        0, -50                                  // stealth (TSO hates backstab)
    }
    ,
        "This sword was The Shining One's gift to one of his paladins." ,
        "A long sword made of one huge piece of crystal.",
        ""
}
,
/* 26 */
{
    "Lear's chain mail", "golden chain mail",
        OBJ_ARMOUR, ARM_CHAIN_MAIL, -1, 0, YELLOW,
    {
        0, 0, 0, 0, 0, -3,      // dex
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 0,          // prevent spellcasting
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "A chain mail made of pure gold.",
        ""
}
,
/* 27 */
{
    "skin of Zhor", "smelly skin",
        OBJ_ARMOUR, ARM_ANIMAL_SKIN, +4, 0, BROWN,
    {
        0, 0, 0, 0, 0, 0,
        0, 2, 0, 0, 0, 0,       // res cold
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A skin of some strange animal.",
        ""
}
,
/* 28 */
{
    "crossbow \"Fiery Devil\"", "flaming crossbow",
        OBJ_WEAPONS, WPN_CROSSBOW, +4, +0, LIGHTRED,
    {
        SPWPN_FLAME, 0, 0, 0, 0, 0,
        1, 0, 0, 0, 0, 0,               // res fire
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A flaming crossbow.",
        ""
}
,
/* 29 */
{
    "salamander hide armour", "red leather armour",
        OBJ_ARMOUR, ARM_LEATHER_ARMOUR, +3, 0, RED,
    {
        0, 0, 0, 0, 0, 0,
        2, 0, 0, 0, 0, 0,       // res fire
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A leather armour made of salamander's skin.",
        ""
}
,
/* 30 */
{
    "gauntlets of War", "thick gauntlets",
        OBJ_ARMOUR, ARM_GLOVES, +3, 0, BROWN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 3, 3,          // to hit, to dam
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 31 */
{
    "sword of Doom Knight", "adamantine great sword",
        OBJ_WEAPONS, WPN_GREAT_SWORD, +4, +4, BLUE,
    {
        SPWPN_PAIN, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 50,      // res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 0,          // prevent spellcasting
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "An adamantine great sword.",
        ""
}
,
/* 32 */
{
    "shield of Resistance", "bronze shield",
        OBJ_ARMOUR, ARM_SHIELD, +3, 0, LIGHTRED,
    {
        0, 0, 0, 0, 0, 0,
        1, 1, 0, 0, 0, 40,      // res fire, cold, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A bronze shield.",
        ""
}
,
/* 33 */
{
    "robe of Folly", "dull robe",
        OBJ_ARMOUR, ARM_ROBE, -1, 0, LIGHTGRAY,
    {
        0, 0, 0, 0, -5, 0,      // int
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 0,          // prevent spellcasting
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "A dull gray robe.",
        ""
}
,
/* 34 */
{
    "necklace of Bloodlust", "blood-stained necklace",
        OBJ_JEWELLERY, AMU_RAGE, +0, 0, RED,
    {
        0, 0, 0, 2, -2, 0,      // str, int
        0, 0, 0, 0, 0, 30,      // res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        1, 0, 0, 0, 3,          // force berserk, to dam
        1, -20                  // cursed, stealth
    }
    ,
        "",
        "",
        ""
}
,
/* 35 */
{
    "\"Eos\"", "encrusted morningstar",
        OBJ_WEAPONS, WPN_MORNINGSTAR, +5, +5, LIGHTCYAN,
    {
        SPWPN_ELECTROCUTION, 0, 0, 0, 0, 0,  // morning -> bring light/sparks?
        0, 0, 1, 0, 0, 0,       // res elec
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 1,          // prevent teleportation
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 36 */
{
    "ring of Shaolin", "jade ring",
        OBJ_JEWELLERY, RING_EVASION, +8, 0, LIGHTGREEN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 37 */
{
    "ring of Robustness", "steel ring",
        OBJ_JEWELLERY, RING_PROTECTION, +8, 0, LIGHTGRAY,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 38 */
{
    "Edison's patent armour", "weird-looking armour",
        OBJ_ARMOUR, ARM_PLATE_MAIL, +10, 0, LIGHTGREEN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 1, 0, 1,          // prevent spellcasting, prevent teleport
        0, 0, 0, 0, 0,
        1, 0                    // cursed
    }
    ,
        "",
        "A weird-looking armour.",
        ""
}
,
/* 39 */
{
    "spear of Voo-Doo", "ebony spear",
        OBJ_WEAPONS, WPN_SPEAR, +2, +10, DARKGRAY,
    {
        SPWPN_VAMPIRICISM, 0, 0, 0, 0, 0,
        0, 0, 0, 1, 1, 0,       // res poison, prot life
        0, 0, 0, 0, 0, 0,
        0, 3, 0, 0, 0,          // noise
        0, 0, 0, 0, 0,
        0, -30                  // stealth
    }
    ,
        "It's really dark and malign artifact and no wise man would even touch it.",
        "",
        ""
}
,
/* 40 */
{
    "trident of the Octopus king", "mangy trident",
        OBJ_WEAPONS, WPN_TRIDENT, +10, +4, CYAN,
    {
        SPWPN_VENOM, 0, 0, 0, 0, 0,
        0, 0, 0, 1, 0, 50,              // res poison, res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "This trident was stolen many years ago from the Octopus's garden "
        "by one really unimportant and already dead man. But beware of "
        "Octopus's king's wrath!",
        "",
        ""
}
,
/* 41 */
{
    "mask of the Dragon", "blue mask",
        OBJ_ARMOUR, ARM_HELMET, +0, THELM_SPECIAL, BLUE,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 40,      // res magic
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, 2, 2,          // to hit, to dam
        0, 0
    }
    ,
        "",
        "A blue mask.",
        ""
}
,
/* 42 */
{
    "mithril axe \"Arga\"", "mithril axe",
        OBJ_WEAPONS, WPN_WAR_AXE, +10, +6, WHITE,
    {
        SPWPN_SPEED, 0, 0, 2, 0, 0,     // str
        0, 0, 0, 0, 0, 30,              // resist magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A beautiful mithril axe, probably lost by some dwarven hero.",
        ""
}
,
/* 43 */
{
    "Elemental Staff", "black staff",
        OBJ_WEAPONS, WPN_QUARTERSTAFF, +3, +1, DARKGRAY,
    {
        SPWPN_PROTECTION, 0, 0, 0, 0, 0,
        1, 1, 0, 0, 0, 60,      // res fire, cold, magic
        0, 0, 0, 0, 0, 0,
        0, 1, 0, 0, 0,          // noise
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "This powerful staff used to belong to leader of"
        " the Guild of Five Elements.",
        "A black glyphic staff.",
        ""
}
,
/* 44 */
{
    "hand crossbow \"Sniper\"", "black crossbow",
        OBJ_WEAPONS, WPN_HAND_CROSSBOW, +10, +0, DARKGRAY,
    {
        SPWPN_VENOM, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        1, 0, 0, 0, 0, 0,       // see invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A hand crossbow made of some black material.",
        ""
}
,
/* 45 */
{
    "bow \"Erchidel\"", "metal bow",
        OBJ_WEAPONS, WPN_BOW, +5, +3, CYAN,
    {
        SPWPN_PROTECTION, 0, 0, 3, 0, 0,       // str
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A metal bow.",
        ""
}
,
/* 46 */
{
    "robe of Night", "black robe",
        OBJ_ARMOUR, ARM_ROBE, +4, 0, DARKGRAY,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 30,      // res magic
        1, 1, 0, 0, 0, 0,       // see invis, turn invis
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 50                   // stealth
    }
    ,
        "According to legend this robe was gift of Ratri the Goddess of the Night "
        "to one her follower.",
        "A long black robe made of strange flossy material.",
        ""
}
,
/* 47 */
{
    "plutonium sword", "glowing long sword",
        OBJ_WEAPONS, WPN_LONG_SWORD, +5, +10, LIGHTGREEN,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 6, 0, 0,          // radiation
        1, -20                  // cursed, stealth
    }
    ,
        "",
        "A long sword made of weird glowing metal.",
        ""
}
,
/* 48 */
{
    "mace \"Undeadhunter\"", "steel mace",
        OBJ_WEAPONS, WPN_MACE, +4, +6, LIGHTGRAY,
    {
        SPWPN_DISRUPTION, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 1, 0,       // life prot
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 49 */
{
    "armour of the Dragon King", "shiny dragon armour",
        OBJ_ARMOUR, ARM_GOLD_DRAGON_ARMOUR, +5, 0, YELLOW,
    {
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 50,      // res magic (base gives fire, cold, poison)
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
,
/* 50 */
{
    "hat of the Alchemist", "dirty hat",
        OBJ_ARMOUR, ARM_HELMET, +2, THELM_SPECIAL, MAGENTA,
    {
        0, 0, 0, 0, 0, 0,
        1, 1, 1, 0, 0, 30,      // res fire, cold, elec, magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "A dirty hat.",
        ""
}
,
/* 51 */
{
    "Fencer's gloves", "silk gloves",
        OBJ_ARMOUR, ARM_GLOVES, +2, 0, WHITE,
    {
        0, 0, 3, 0, 0, 3,       // EV, dex
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 5, 0,          // to hit
        0, 0
    }
    ,
        "",
        "A gloves made of white silk.",
        ""
}
,
/* 52 */
{
    "ring of the Mage", "sapphire ring",
        OBJ_JEWELLERY, RING_WIZARDRY, +0, 0, LIGHTBLUE,
    {
        0, 0, 0, 0, 3, 0,       // int
        0, 0, 0, 0, 0, 50,      // res magic
        0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        0, 0
    }
    ,
        "",
        "",
        ""
}
#endif // USE_NEW_UNRANDS
#endif // JP
,
/* This is a dummy */
/* 1 */
{
    "Dum", "",
/* class, type, plus (to-hit), plus2 (depends on class), colour */
        250, 250, 250, 250, 0,
/* Properties, all approx thirty of them: */
    {
/* brand, +/- to AC, +/- to ev, +/- to str, +/- to int, +/- to dex */
        0, 0, 0, 0, 0, 0,
/* res fire, res cold, res elec, res poison, life protection, res magic */
            0, 0, 0, 0, 0, 0,
/* see invis, turn invis, levitate, blink, teleport at will, go berserk */
            0, 0, 0, 0, 0, 0,
/* sense surroundings, make noise, no spells, teleport, no teleprt */
            0, 0, 0, 0, 0,
/* force berserk, speed metabolism, mutate, +/- to hit, +/- to dam (not weapons) */
            0, 0, 0, 0, 0,
/* some as yet unused properties */
            0, 0
    }
    ,
/* 3 strings for describing the item in the 'V' display. */
        "",
        "",
        ""
}
#endif
