property Glyph : TBitmap
Determines two custom bitmaps used to display the status light.
If the Glyph property is not assigned, a lit status light is drawn as a solid red square and an unlit one as a green square. Each square has shadowed edges to give it a three dimensional appearance.
Glyph can be used to display custom bitmaps instead. The Glyph bitmap is actually two bitmaps in one. It should be twice as wide as the component's Width property. The bitmap displayed when the status light is lit is Width pixels wide starting at the left edge of the bitmap. When the status light is not lit, the bitmap displayed is Width pixels wide starting Width pixels from the left edge of the bitmap.