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| Delphi Graphics and Game Programming Exposed with DirectX 7.0 by John Ayres Wordware Publishing, Inc. ISBN: 1556226373 Pub Date: 12/01/99
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## Foreword Welcome to Delphi Graphics and Game Programming Exposed!y with DirectX. This excellent book is a joy to read. It takes a difficult subject, game programming, breaks it down into its constituent parts, and renders each facet of the whole in clear, engaging language. The text sparkles like a well-cut stone, and the code lights the way for programmers who want to explore new territory in the world of game programming. This book introduces programmers to the key facts they need to know to create games with Borland Delphi. It carefully describes graphics programming, DirectX programming, gathering user input, playing sounds and music, programming game hardware, and discovering the right architecture for a robust game. Many technical books are bought simply because they cover an important subject. For those who love games and graphics, certainly this book meets that requirement. However, the text is given a certain additional luster because its author crafted it so carefully. Over the last few years John Ayres has been slowly developing a reputation as one of the major voices in Delphi programming. The high quality of the books that he works on and the talks that he gives have made him a figure of significant stature to Delphi developers. When John explains a subject, it stays explained. He writes in well-formed sentences and creates logically structured paragraphs that combine to form the framework of a text that fully elucidates a subject. Some programmers have the skills necessary to write great code, but lack the knowledge of how to craft a useful text that comprehensibly encapsulates their knowledge. Other programmers are gifted with the prerequisite writing skills, but they lack a deep knowledge of their subject. John is gifted in both areas, and as a result his work is interesting, well thought out, and easy to understand. Because of my love for the Delphi programming environment, I’m particularly pleased that this text does such a fine job of showing how to take advantage of what’s best in the Object Pascal language, the Delphi VCL, and Borland’s many high-performance tools. Delphi is one of the great, if not the greatest, programming environments ever created. John shows you the right way to take advantage of all that raw power to build robust games that will stand the test of time. Delphi is indeed one of the best tools available for creating computer games, and John Ayres rises to the challenge of his subject by creating a lucid, easy to understand text that covers the full range of relevant technology. A number of excellent programmers have done much to advance the Delphi programming world. These people include the translator of the DirectX headers: Erik Unger; Delphi R&D members Chuck Jazdzewski and Danny Thorpe; Delphi Games Creator programmers Paul Bearne, John Pullen, and Jeff Kurtz; and DelphiX creator Hiroyuki Hori. To that list of names we can now add John Ayres, who has created an excellent resource of use to all Delphi programmers who aspire to write high-quality game and graphics code. | Charlie Calvert Borland Developer Relations
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