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| Delphi Graphics and Game Programming Exposed with DirectX 7.0 by John Ayres Wordware Publishing, Inc. ISBN: 1556226373 Pub Date: 12/01/99
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## Bibliography There are a lot of great books out there on Windows graphics programming, game programming, and DirectX programming. The information contained in this publication is based in part on research and knowledge gleaned from the following books: Abrash, Michael. Michael Abrash’s Zen of Graphics Programming. Coriolis Group, 1996. Ayres, et. al. The Tomes of Delphi 3: Win32 Graphical API. Wordware Publishing, 1998. Bargen and Donnelly. Inside DirectX. Microsoft Press, 1998. Kawick, Mickey. Real-Time Strategy Game Programming. Wordware Publishing, 1999. Kirk, David. Graphics Gems III. Academic Press, 1992. LaMothe, Andre. Black Art of 3D Game Programming. Waite Group Press, 1995. LaMothe, Andre. Teach Yourself Game Programming in 21 Days. SAMS Publishing, 1994. LaMothe, Ratcliff, et. al. Tricks of the Game Programming Gurus. SAMS Publishing, 1994. Lyons, Eric R. Black Art of Windows Game Programming. Waite Group Press, 1995. Swokowski, Earl W. Fundamentals of Trigonometry. PWS-KENT Publishing Company, 1989. Trujillo, Stan. High Performance Windows Graphics Programming. Coriolis Group, 1998.
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